Monday, 4 May 2020

New Animation! Iris - Rainbow Goddess

Animation time vase fans! We're delighted to share the first of five cracking animations made as part of the Our Mythical Childhood project . Below you'll find some info on Iris and on how the animation was made, but first, buckle-up for Iris – Rainbow Goddess!

Iris is a messenger goddess. She carries messages from one god to another, especially messages from Zeus and Hera. She has wings so that she can fly fast and far. When she flies, she leaves rainbows in her wake, streaking across the sky! That's where rainbows come from. Awesome!

The ancient Greeks were always on the look-out for unusual natural phenomena – they could be a sign sent by a god. In sunny Greece, rainbows are even more unusual than they are in rainy northern Europe. Iris was often called 'storm-footed' , because storms came with her as well as rainbows. As rainbows are unusual and linked to the coming of rain and storms, ancient Greeks thought that they could even be a sign of war approaching (e.g.Homer, Iliad, 17.547 ). The poet Hesiod said that Iris was a sister of the terrible Harpies (Theogony, 265)! Still, she had a job to do and you don't hang around when you're carrying a message for Zeus or Hera! In an age when we can send messages near and far so easily, it's good to be reminded how amazing the idea of super-fast messages would be.

Above, the pot that Iris – Rainbow Goddess was made from - a hydria in the National Museum in Warsaw, in Poland (number 142289).

The pot that we made the animation from is an Athenian hydria, or water carrier, from c.450BCE. Iris is shown as if she has just landed, or is just about to take off - her knees are slightly bent, her wings up. In her hand she carries her herald's staff – the sign that she is a messenger. Her wings have been positioned very cleverly so that they fit onto the shoulder of the vase.

Above, Panoply animator Steve gets a good look at Iris at the National Museum in Warsaw.

You may have noticed – the animation also features a first for us – it's a 3D vase! We measured the dimensions of the vase carefully, then re-created it in 3D. Once we had the digital vase, the animation - made from the original vase's decoration the way all our vase animations are made - was added as a layer onto its surface. The cracks that the vase has suffered and had repaired over the years were also added back onto the vase as a layer.

Above, the vase began life as a pillar.

Above, the pillar was manipulated to match the vase dimensions. A room was created to house it.
Above, Iris is invited to the vase! Note the rainbow in her eye to draw out the Iris-eye iris connection that exists in English (and some other languages) - the iris is the coloured part of your eye which controls how much light gets in.

For the soundscape of the animation, we hear rain and the beginning of a storm – perfect conditions for Iris. With it you hear the sound of aulos pipes, played by ancient music specialist, Prof. Conrad Steinmann.

In the future, Iris will have her own page on our website along with the other Our Mythical Childhood animations. We're in the process of making some changes to the website, so for now, if you'd like to download some fun activities to do with Iris, please head on over to her page on the Our Mythical Childhood website:

Create your own Iris with the activity sheets on the Our Mythical Childhood page.

Friday, 20 March 2020

New Animation! Hide and Seek with Locus Ludi!

Good news, animation fans! We're serving up a fresh animation for all your animated antiquity needs!

Here is Play Hide and Seek in Herculaneum. You may notice something a bit different... oh my goodness – it's not a pot! This is our first adventure in an animated fresco! It's been created as part of the Locus Ludi project (Locus Ludi: The Cultural Fabric of Play and Games in Antiquity, It's made from a wall-painting (fresco) in a house in Herculaneum. The fresco shows a hide and seek style game being played by little eroti, mini love gods, winged children, also known as 'putti'. Locus Ludi project leader, Professor Véronique Dasen, has chosen this time to launch the animation as a gesture of solidarity with all our friends, colleagues, and everyone else in Italy and to give us all something cheerful while we're staying in and avoiding non-essential contact. You can find out more about the animation below, but let's jump straight in. Here's Hide and Seek!

Hope you enjoyed it!

Above, the fresco from which Hide and Seek was made (House of the Deer, Herculaneum).

Above, Panoply's animator, Steve, gives a sense of scale beside a fresco from the same series in the House of the Deer.

The House of the Deer (Casa dei Cervi in Italian) is a large and beautifully decorated house right in the heart of Herculaneum. The house, like the rest of the town, was badly damaged by the eruption of Mount Vesuvius in 79CE, but much of it survived, offering us fabulous insight into the living environments of well-to-do Roman citizens.

Above, Steve checks out the deer statues that gave the house its name.
Above, this interior shot gives a further sense of the house's extensive decoration.
Above, a look across the court-yard towards the main area of the house
Above, an information board from the house that tells you a bit about it and gives an impression of how massive the house is.

What's going on in the animation? We can see in the fresco that the eroti are playing a hide-and-seek style game. What kind of games did the Romans play? That is one of the key questions of the Locus Ludi project. To explore the answer, Véronique turned to an ancient author called Julius Pollux . Pollux was a Greek philosopher from Egypt and a Roman citizen – very international! He lived in the 2nd century CE. He studied in Athens and eventually opened a school there. He wrote ten books, one of which survives – Onomasticon – an encyclopaedia. Among the entries in his encyclopaedia, Pollux listed the different rules by which children played hiding and chasing games. As you can see in the animation, there were different ways to play. Some of them are still played one way or another, others not so much:

Myinda is much like the game which in English we call 'Blind Man's Buff', where one player wearing a blindfold hunts the others. Pollux lists two ways of playing this game – in one version the blind-folded player simply tries to catch the others, in the second version the person who's 'it' has to guess the name of the person they've caught – a bit trickier.

Apodidraskinda has many different names in English, such as 40:40, 1-2-3 In, and Pom-Pom 40. Players start at a base. They hide while one counts, then the hiding players try and get back to the base without being caught. Have you played this game? What did you call it?

Chalké Muia has not survived so well. It's a chasing game. Two players must try and poke the third with slim strips of papyrus. Fun times!

Visitors to the House of the Deer would have found it amusing or at least sweet to see the fresco of the little eroti playing games that they all knew well from their own childhoods. Perhaps there were children living in that house who still loved to play them!

It was an interesting challenge to make the animation. It's not quite like animating a pot. One of the big differences was dealing with colour. Greek vases use quite a simple colour palette. Frescoes, on the other hand, were painted onto walls using a much wider range of colours. Shading was used to help create the shape of the limbs and the sense of depth. In order to have the figures turn and move their limbs, Steve took spots of colour from all over the figures' bodies to recreate them using the same tones. Once there were versions of their limbs pointing in all directions, the figures were manipulated like puppets, just as the vase figures are. One other geek-tastic detail – perhaps you've already spotted it – the font used for the game names and as speech captions: Steve created that font from the graffiti on the walls of Pompeii. A Roman font for a Roman house!

Above, an eroti prepped for animation.

Above, Steve at Pompeii in front of the font that he extended to use in the animation.

We say a big thank-you to Locus Ludi for inviting us to make this animation. A big thank-you to Francesco Sirano and his team at Herculaneum. And a big thank-you to project funders, the European Research Council.

If you've finished watching the animation seventy times and are still hungry for more, there are lots more videos about ancient games and gaming on the Locus Ludi website, so have an explore. Stay safe, people! all the best, Steve and Sonya x

Above, Sonya, Veronique, and Steve, Oxford 2019.

Sunday, 16 February 2020

In the News - New Publications

Good news, vase fans! We've published two short items about the joys of vase animations.

The first is called ' Sappho 44: Creativity and Pedagogy with Ancient Poetry, Pottery, and Modern Animation'. It describes a new animation that we've made – Sappho 44. Hector and Andromache: A Wedding at Troy. You'll be able to see the animation later on this year. It features the poet Sappho playing her lyre and telling a story that's a prequel to the Trojan War. The article tells you about the animation, its ground-breaking music, and what sort of things you might do with it in a classroom or lecture-hall.

Above, the new Sappho animation has been made from this vase featuring the poet Sappho (late 6th century hydria decorated in the Six Technique, National Museum in Warsaw 142333 MNW).

The article has been published in a relatively new online journal called Clotho , which is published by the University of Ljubljana. It's free to read; simply go to: and click on 'PDF' under the image. You can read it online or download it. Hope you enjoy it!

Above, rather nice, a shot of Ljubljana in Slovenia, where Clotho is published.

The next publication is a blog post for the US Society for Classical Studies. 'Making Greek Vases Come to Life Through Animation' is available at: It gives a run through of who we are, what we make, and why, with some bonus material.

Above, plenty of good reading to be found on the Society for Classical Studies blog, not least the new article by yours truly on vase animations

Up next on the calendar is the Mythology and Education conference that we're organising with Frances Foster and Susan Deacy at the the University of Cambridge's Faculty of Education. Many thanks to the Institute of Classical Studies and the Centre for Research in Children's Literature in Cambridge for their support (financial as well as moral!). To those of you who have booked – looking forward to seeing you there. To other readers – we'll have a write-up of the day soon.

Thursday, 21 November 2019

Happy Birthday Us! Celebrating 10 years of vase animations!

Oh my goodness! Get the ceramic balloons out, because we are celebrating 10 years of vase animations! 10 years ago we gave our first presentation showing our first animation and outlining some ideas for what we might like to do with vase animations in the future. It has been an amazing adventure since then. In this post we'll have a quick run through some of what's happened since then. And straight off the bat, a massive Thank-You to everyone who has supported us and enjoyed the animations :)

Our first presentation took place at University College Dublin (UCD), at The Museum Artefact and Cultural Space - a conference organised by curator-archaeologist Dr Christina Haywood and soon-to-be-Dr Sonya Nevin (ignoring the good advice not to give a presentation at a conference you're organising). In 'Digital Images of Vases in a Museum Context' (catchy), we showed Clash of the Dicers and discussed the potential that we saw for showing digital animations of vases alongside the original pots in museums. People's reaction to the animation was absolutely great and we knew we were on to a good thing...

Above, flash forward, Steve and Sonya at one of the Iris Project's epic classics festivals.

Christina Haywood and I tried to secure funding to make animations for the UCD Classical Museum, but it wasn't to be (...yet). But wide awake at The Museum Artefact conference had been Professor Amy Smith, curator of the Ure Museum in Reading. She immediately saw the potential of the animations and before long had put us in touch with the Open University, which was getting ready for the 2012 Olympics. This led to The Cheat, a cheeky little number made from a pot sherd in the Ure, which became part of the OU's free online course, The Ancient Olympics: Bridging Past and Present . This was followed by Ure View, a hugely successful and enjoyable outreach project in which we joined the Ure Museum team in teaching local teens about ancient pottery and culture over several months. The teens then developed their own responses to pots that they chose from the collection, and their ideas and storyboards were transformed into three striking animations. Amy and I published an account of this project in the 2014 book, Advancing Engagement: A Handbook for Academic Museums. Ure Discovery followed, building on the momentum of Ure View and involving more schools. Six new animations were created, all under the artistic direction of enthusiastic teens. The Ure created a tablet trail so that visitors can locate the pots and watch the animations alongside them.

Above, on the big screen! A Ure View animation was selected to be shown at the Palace of Westminster.

During this time we learned a lot from talking to teachers and their pupils. We found that people loved the animations but weren't always confident about using them in class or about how to integrate them. This inspired the teaching focus of our new website! At the Classical Association Annual Conference, Sonya gave a presentation about the animations (another organiser/presenter coincidence :/) and introduced people to our website and our new name: The Panoply Vase Animation Project. The website, then as now, housed all the animations so that people could watch them for free and we provided information about the subjects of the animations, the artefacts themselves, and the music, and we suggested activities that would go well with the animations. We hope you've enjoyed using those resources over the years and thanks to everyone who has sent feedback or examples of their work – we love them!

We love seeing people's creative responses to ancient pottery and the animations. Above, Dr Divine Che Neba, Associate Professor of African and Comparative Literature in the University of Yaounde I in Cameroon, shows off his Sisyphus vase.

Through Oxford University's Archive for Performances of Greek and Roman Drama, AHRC funding followed for the creation of Hoplites! Greeks at War. This was an enormously enjoyable project. Sonya has a long-standing research interest in ancient warfare and was working at that time on her book, Military Leaders and Sacred Space. Hoplites!, a journey from the gymnasium to the battlefield, was an opportunity to bring aspects of that world to life. Huge numbers of people contributed to the accompanying project and film, Every Soldier has a Story, and we had the pleasure of working with the Thiasos Theatre Company who created music and played live at the animation's launch at the University of Reading. Just so you know, I love that animation!
Above, a screenshot from our longest animation, Hoplites! Greeks at War.

We continued to hear positive feedback from people using the animations in their teaching and Sonya was often using them in her own undergraduate lectures and in outreach work. We then heard from Professor Véronique Dasen at the University of Fribourg in Switzerland. She was preparing for the launch of an exhibition on play and games in antiquity and wanted to feature Clash of the Dicers. We were happy to agree and that animation became part of Veni, Vidi, Ludique, an exhibition which has travelled across Switzerland and France and which will head to the UK next year.

The educational aspect of what we do is very important to us. Above, trainee classics teachers at the Faculty of Education in Cambridge during a session on vase animations in the classroom. A big thank-you to Dr Frances Foster for arranging these sessions.

Above, Sonya introduces the forthcoming Heracles animation during 2017's Mythology & Education workshop at the University of Cambridge. A follow-up event will take place in Feb 2020; see Eventbrite for details.

Good times ahead in Dublin. We had long wanted to work with the vase collection in the UCD Classical Museum. Curator, Dr Jo Day, shared her predecessor's enthusiasm for the idea, and in 2015 it happened. During the first project, funded by UCD itself, we worked with MA students to plan an animation that would help visitors to the museum to understand the scene better. The Procession was the result, and you can see more about that project in this brief write-up. We returned thanks to funding from the Classical Association of Ireland-Teachers, for the launch of a National Schools' Storyboarding Competition. The winning entry, Bad Karma was turned into an animation of the same name and there was an enjoyable launch and exhibition at the museum. Both animations can now be seen in the museum alongside the vase that they were made from.

Above, The Procession and Bad Karma now on display in the UCD Classical Museum alongside the pot they were made from.

2015 also saw some of the animations appear in Olympus, a blockbuster exhibition in Canada (, with our write-up ( here ). The following year, edited sections of the animations also appeared in an exhibition documentary in the Musei della Canonica del Duomo di Novara, in Italy. Meanwhile, exciting events were afoot in Oxford; it was symposium time! We worked with Dr Mai Musié and Dr Arlene Holmes-Henderson of Classics in Communities, the University of Oxford outreach initiative, and with funds from Oxford's Knowledge Exchange, to develop The Symposium. Symposium culture often features in UK primary school study of classical culture, so an animation of a sympotic cup, featuring a symposium scene, with aulos-playing and a game of kottabos, was a good fit as a teaching resource. We popped back in to see that cup just the other day. Watch this space for a short film about The Symposium coming soon.

Above, the Winnipeg Art Gallery block-buster, Olympus; children check out Panoply animations in-between pots.

Above, at the Ashmolean Museum in Oxford to revisit our old friend from The Symposium.

In Poland, things were hotting up for the beginning of Our Mythical Childhood. Hoplites! Greeks at War was chosen for inclusion in an exhibition, Hoplites. On the Art of War in Ancient Greece. Thanks to its curator, Dr Alfred Twardecki, the hoplites now marched to the sound of the Spartan war poet Tyrtaios – with his poetry sung by a team of Warsaw ancient Greek enthusiasts. Further publications were coming out. An article in the Journal Classics Teaching outlined ways of integrating the animations into secondary school teaching (free to download here). A chapter in Teaching Classics with Technology recently followed that up with focus on the animations as used within primary school teaching. In a rather different chapter in War as Spectacle we analysed the ways in which we had represented ancient warfare in the vase animations. The latest, about the creation of our forthcoming animation of Sappho, will be out soon in Clotho, journal of the University of Ljubljana.

Above, we're delighted to have contributed to Teaching Classics with Technology.

Above, we launched a shop! Vase animation action on mugs, cards, t-shirts, and calendars.

Big changes were ahead for us with the beginning of Our Mythical Childhood, the ERC-funded project led by Professor Kararzyna Marciniak at the University of Warsaw. This project ( is analysing the representation of antiquity in modern young people's culture. For our part, we're creating five new animations and a short documentary about the animations and their vases. As frequent readers of this blog will know, we've been working on these for some time now, some of them are made, and we're looking forward to their full release. We'll see Sappho performing, the gods at home, Heracles on the hunt, Dionysus bringing the party, and Iris, Bringer of Storms, bringing the storm.

Above, Panoply's Steve Simons with true legends Véronique Dasen of Locus Ludi (l) and Katarzyna Marciniak of Our Mythical Childhood (r).

Also in development are animations for a further ERC-backed project, Locus Ludi – a study of play and games in antiquity led by our long-term supporter, Véronique Dasen. We're making some new vase animations to show scenes of Greeks at play. We're also branching out(!) to create animations from a variety of ancient artefacts, adding frescoes and relief sculpture to the mix. This is an artistic and technical challenge and it's been great fun to explore this new area. More on this soon!

Above, Sonya talking animated...frescoes(!) at the University of Fribourg in Switzerland.

We're delighted to have worked on all these projects and to have brought movement to the pots that we love so much. Many thanks to all of you who have watched the animations, got in touch with us over the years, and for inviting us for talks, workshops, festivals, and projects, it's been great to share what we've made and to see people's wonderfully creative responses. Some special thanks are in order for people who have supported us along the way: to Amy Smith and Christina Haywood for their vital support early on and since then, to Katarzyna Marciniak for her great vision and efforts in getting Our Mythical Childhood afloat and for bringing us aboard, to Véronique Dasen for her consistent support for the animations, to Jo Day and Ian and Louise Maguire for campaigning for the projects in Ireland, to Arlene Holmes-Henderson and Mai Musié for all their help on The Symposium project, to Armand D'Angour, Conrad Steinmann, Yana Zarifi-Sistovari and all the other musicians who have generously supported us on the musical front, to Steve Hunt, Anastasia Bakogianni, and David Movrin for inviting us to contribute to publications and patiently editing them, and to those who have given such interesting, thoughtful answers to the Panoply interviews. Thanks for watching. We look forward to another ten years of ancient animations!

Tuesday, 24 September 2019

Pottery in Cambridge

A new term is here again. We've had an interesting summer at Panoply. We've been making progress on with some lovely animations that we're looking forward to sharing with you in the not-too-distant future, and we've been getting creative in the community with young people in Cambridge thanks to some fun events at the Museum of Classical Archaeology. We have a couple of nice pictures from those events below and we're also celebrating a super exhibition that's been in town – Jennifer Lee's The Potter's Space at Kettle's Yard. As we love a bit of pottery, here are a few highlights from the exhibition...

Jennifer Lee is from Aberdeenshire in Scotland. She trained in ceramics at the Edinburgh College of Arts and the Royal College of Arts. Her works are influenced by ancient pottery, particularly that of Native American cultures and ancient Egypt. Many of her pots are unglazed and she typically begins with a pinch pot to which coils of clay are gradually added. As you can see, her pots feature beautiful subdued colours and intriguing shapes. The exhibition, curated by Sarah Griffin of Kettle's Yard, brought together pots from all eras of Lee's work and included a short video of Lee working in her studio:

Above, Jennifer Lee at work

Above, pots by Jennifer Lee beautifully exhibited in Kettle's Yard

Above, upstairs in the gallery sketch books and other images gave a fascinating insight into the planning behind the pots

Hats off to Kettle's Yard ( for an interesting exhibition that demonstrates the vibrant world of modern pottery.

...and as promised, a couple of cheery images from Panoply activities over the summer...

Above, Kronos eats his children(!)

...and Achilles kills Penthesilea the Amazon Queen.

Tuesday, 4 June 2019

Ure Voice: A Panoply Interview with Professor Amy Smith

Time to talk pottery! ...we're delighted to be talking pots with classical archaeologist and curator of the UK's fourth largest collection of Greek art, Professor Amy Smith. Professor Smith curates the Ure Museum of Greek Archaeology at the University of Reading, where she lectures on her numerous research interests, including ancient art, iconography, material culture, museum studies, and digital classics. She is also a founding member of the Pottery in Context Research Network, the International Network of Classical Archaeology University Collections, an emerging Specialist Subject Network on Classical Collections UK and a research associate of the Beazley Archive at the University of Oxford. Professor Smith has authored numerous important works on ancient Greek pottery, as well as co-editing Winckelmann and Curiosity in the 18th-century Gentleman’s Library and Brill's definitive Companion to Aphrodite (2010, with Sadie Pickup). She is a long-time friend of Panoply, having known us for many moons and summers and having invited us to make vase animations from the Ure collection for the Ure View, Ure Discovery, and Every Soldier has a Story projects. We caught up to talk pottery, Pan, and the future of tech in museums...

1) How did your love of ancient Greek art develop?
I was born in Libya and—‘tho we left when I was young (so I don’t remember it)—my Dad liked to say I became a classical archaeologist because of him taking me to Lepcis Magna in utero. When we left Libya we flew to Athens, which again I don’t remember, but.... Maybe it was London, whose museums I always loved. In my formative primary school years, we lived in South Kensington, and I used to walk through the museums on the way home from school, especially on rainy days. My mother kept my drawing of the National History Museum’s giant squid, with its Victorian case, labels & hardware included. I remember the excitement of going to big exhibits at the British Museum. I didn’t focus on Greek art & archaeology until I was an undergraduate at Dartmouth College. On their Foreign Study Programme to Greece we travelled to monuments & museums throughout the country & it’s that first-hand exposure to the real art that really got me going.

Above, nothing like visiting Greece to encourage a taste for classical art.

2) You're the curator of the Ure Museum. What does a typical week as a curator involve?
The best thing about my job is that there’s no ‘typical week’. As a full-time professor I have to wrap my curatorial work around my teaching and research. Term-time that means I’m in class whenever the timetabling office dictates and, as at other times, I have oodles of meetings with staff & students, course preparation, marking and related paperwork. The museum-specific work entails lots of paperwork and organisation too—applications for funding, arranging finances if someone’s kind enough to donate, purchasing equipment, organising events, etc.

Above, Aphrodite greets visitors to the Ure Museum

I have pop-up and scheduled meetings with the museum's Assistant Curator and Education Officer. Our staff have traditionally been people at the beginning of their careers who quickly move on to other opportunities, so for years I was constantly helping them in their career trajectories, then negotiating with the University to make the job more rewarding for the next person. Generally the part-time staff do the hands-on supervision of volunteers, interns and students on work-experience ‘tho I do a lot of correspondence related to that. I also supervise students and volunteers doing museum displays and/or text. I welcome visiting researchers and lay out the stuff they want to study. Either I or Jayne Holly, our Assistant Curator, has to be available to take artefacts out of display cases, for study, display in another exhibition, or conservation.

While my research mostly takes me into libraries—so I try to reserve one day a week as a library day—I also need to go to museums from time to time for my research. It’s nigh impossible to get someone to pay for you to visit collections so I tend to schedule such trips when I’m travelling anyway for family, lecturing or teaching reasons. So on such visits and at conferences I’m also serving as an ambassador for the museum and its university. So I’m not a typical curator but I doubt there is such a person.

Above, the Symposium case in the Ure Museum, featuring a number of symposium-related pots and the famous Reading aulos.

3) What makes pottery a good source for finding out about the ancient world?
Throughout the world and most cultures from the last 3 millennia or so, pottery is the most prevalent archaeological artefact. Each pot or fragment thereof has markers of its history, even if it doesn’t have artist’s signatures or dates: its mineral composition helps us judge its origins or those of its creators; chemical traces and other contents attest its use and age; its archaeological findspot (if known) tell us also about its age, function or use/reuse, and maybe something about its owner(s); there’s also economic and technical matters to be learned from ancient pots. On top of all of that, however, ancient Greek pottery is usually decorated with figural images, which are our best window into the cultures of ancient Greece: we’ve only a few dozen Greek plays preserved but more than 200,000 ancient Greek pots in the museums of the world.

A red-figure bell krater by the Pan Painter now in the Museum of Fine Arts in Boston (10.185). See more on this pot at:

4) You're an expert on the Pan Painter. Where does a name like that come from and how do you know a Pan Painter pot when you see one?
Painters of ancient Greek pots were craftsmen, not artists in the modern sense, so their own names don’t seem to have mattered much to the purchasers. Where we have named individuals on the pots, certainly those decorated in the 5th-century, the names are those of the ‘makers,’ presumably potters or owners of the potteries whose products the painters painted. So some painters are named for those artists they worked for, e.g. 'The Meidias Painter' who painted a famous pot potted by Meidias. Others are named for the findspot or museum of their most famous pot, e.g. 'The Empuries Painter' or 'The Berlin Painter' or for the person who owned the pot, e.g. 'The Macmillan Painter'. Sometimes these names conflict, so a while back it was realised that 'The Macmillan Painter' was one in the same as 'The Chigi Painter.' Some painters are named for what they painted, e.g. 'The Elbows Out Painter' or 'The Painter of the Woolly Satyrs.' 'The Pan Painter' is one of the painters known for a particular image he painted on his so-called name vase, a notorious image of the woodland god, Pan, chasing a shepherd boy, on a bell krater in the Museum of Fine Arts in Boston.

The Pan Painter’s oeuvre has been well studied by scholars before but I’m still visiting and assessing the vases that have been ‘attributed’ to this artist, sometimes by overly optimistic excavators and curators. I saw one just before Easter in the Nasher Museum of Duke University, in Durham, North Carolina. I’m confident that the Pan Painter painted one side of the vase, because it had his characteristic anatomical features—short nose, round chin, broad neck, deep chest—as well as drawing tendencies, like an invisible “sketch line” (etched lightly into the surface) vertically through the neck, presumably to help the painter put the head in the right position above the torso. The other side of the same pot had none of these features and presumably was done by another lesser painter in the workshop.

The other side of the Pan Painter's famous krater in the Museum of Fine Arts in Boston (10.185). This side features Artemis finishing off Actaeon as his own hounds lay into him:

5) You've been a supporter of Panoply since our first adventures in vase animation. Tell us a bit about your thoughts on the role of technology in museums.
From the birth of museums, alongside neoclassicism, their creators and curators have aimed to welcome people to them, to share knowledge of art, history, and the origins of civilisation, yet by the 20th century they had become misunderstood as bastions of privilege, because of limiting factors like cost, distance and opening times that unfortunately restricted access. Technology has changed all that: social media and web resources share museum content and activities on a 24-7 basis and allow us to reach audiences who never even heard of some of the smaller museums without advertising budgets. We can and should do more with 3D visualisations, like holograms and prints. 3D prints can be used to rejoin disparate materials in two or more museums/countries, like broken pots separated into multiple collections, or even to display objects that might be risky or impossible to move. In the Museum of Cultural History at University of Oslo this December I saw a brilliant 3D print of the tomb of Seti I from the Soane Museum in London. This is sustainable curation. It might help reduce the huge expenditure on travelling expeditions: this money might be better spent on preserving and protecting cultural heritage.

Above, the Ure Discovery museum trail, featuring vase animations and links to the museum catalogue.

6) Who's your favourite ancient Greek?
Athena—goddess of war, wisdom, crafts, and much else—has always been my favourite goddess, even before I knew what feminism was. I might have learned about her first through Herakles, one of the many heroes she protected. She is the city goddess who gave her name to Athens, where I lived for a few years while working on my PhD. I named my daughter, Sophie, for her (in part). Sophia is Greek for wisdom (and poetry) and the owl is their shared symbol; like Athena my Sophie was born at dawn. Athena should be an icon of the #MeToo movement, because she famously repelled Hephaistos’ attempted rape of her. Maybe we should do that story in a Panoply animation?

Many thanks to Professor Smith for talking to us and sharing these insights.
You can find out more about the collections research going on at the Ure Museum by visiting

In other news, we're not long back from an Our Mythical Childhood get-together in Warsaw. Thanks to everyone who helped to organise or took part in the vase workshops (whoop whoop!). We promise a write-up of the many superb presentations on antiquity in young people's culture in our next blog post.

A unified look at the Pan Painter krater (Museum of Fine Arts in Boston, 10.185)